Procedural Backrooms
an endless office that isn't quite right — and gets less right the further you wander
somewhere far below, a red room hums. touch the machine. then get back to where you started — if the maze lets you.
choose how much the map will help you:
How to play
You wake up in a yellow room. There is no timer and nobody keeping score — only more rooms, unravelling ahead of you as you walk. The world is saved as you go: close the tab, come back, and it's all still there. Near the entrance the rooms are almost reasonable. Keep walking.
Somewhere below, you may find water. Below the water, concrete — and somewhere in the concrete, a room that glows red. Touch what hums in there, then make it back to the hall where you woke up. That is the way out. You will not be alone.
Keys
| click | capture the mouse, look around |
| W A S D / arrows | move |
| Shift | run |
| Space | jump · in water: swim up / climb out |
| Q E | lean left / right |
| click | open / close a door · touch the machine |
| F | flashlight (it only helps down in the dark) |
| M or Esc | toggle the map |
Map
Press M or Esc in the game for the map of your current layer, with a green arrow where you stand. Open doorways (green dots) are places the world hasn't decided about yet. How much it shows depends on the difficulty you picked: EASY reveals the whole discovered floor; NORMAL only the rooms and corridors you have actually walked (plus the doorways leading off them); HARD only where you stand and the rooms next door. The new world button abandons this world and seeds a fresh one.
everything is generated from a single seed — same seed, same maze. no server, no downloads: it all runs in this tab.