Procedural Backrooms

an endless office that isn't quite right — and gets less right the further you wander

somewhere far below, a red room hums. touch the machine. then get back to where you started — if the maze lets you.

choose how much the map will help you:

EASYextended map — the whole discovered floor NORMALonly rooms & corridors you have visited HARDcurrent room/corridor & its neighbours only

How to play

You wake up in a yellow room. There is no timer and nobody keeping score — only more rooms, unravelling ahead of you as you walk. The world is saved as you go: close the tab, come back, and it's all still there. Near the entrance the rooms are almost reasonable. Keep walking.

Somewhere below, you may find water. Below the water, concrete — and somewhere in the concrete, a room that glows red. Touch what hums in there, then make it back to the hall where you woke up. That is the way out. You will not be alone.

Keys

clickcapture the mouse, look around
W A S D / arrowsmove
Shiftrun
Spacejump · in water: swim up / climb out
Q Elean left / right
clickopen / close a door · touch the machine
Fflashlight (it only helps down in the dark)
M or Esctoggle the map

Map

Press M or Esc in the game for the map of your current layer, with a green arrow where you stand. Open doorways (green dots) are places the world hasn't decided about yet. How much it shows depends on the difficulty you picked: EASY reveals the whole discovered floor; NORMAL only the rooms and corridors you have actually walked (plus the doorways leading off them); HARD only where you stand and the rooms next door. The new world button abandons this world and seeds a fresh one.

everything is generated from a single seed — same seed, same maze. no server, no downloads: it all runs in this tab.